Riot Games, the developer of League of Legends, has announced a significant change to the game's champion pricing system. The change will affect the way players can unlock new champions and is expected to roll out soon.
The current system allows players to purchase champions using a currency called Blue Essence, which can be earned by playing games or purchasing with real money. However, the pricing of champions has often been a point of criticism among players, with some feeling that it takes too long to unlock new champions without spending real money.
In the new system, Riot will be introducing dynamic champion pricing, which means that the cost of a champion will depend on how many champions a player already owns. This means that players who have fewer champions will find it cheaper to purchase new ones, while those who already own a lot of champions will have to pay more.
The aim of this change is to make the game more accessible to new players while also rewarding long-time players who have already invested a lot of time and resources into unlocking champions. Riot hopes that this change will help to balance the game's economy and improve player satisfaction.
The change is set to roll out in the coming weeks, and Riot has stated that it will continue to monitor player feedback and make adjustments as needed. The company has also said that it will be offering refunds to players who have purchased champions at the old prices within a certain time frame.
Overall, this change is a significant overhaul to the way League of Legends champions are priced and is likely to have a significant impact on the game's economy and player experience. Players will need to adjust their strategies and spending habits accordingly, but the hope is that this change will ultimately improve the game for everyone.