Square Enix has recently confirmed that their upcoming title, Final Fantasy XVI, is not running on Luminous or Unreal Engine. In an interview with the Famitsu magazine, Final Fantasy XVI producer Naoki Yoshida stated that the game was being developed with a newly created game engine specifically designed for the project.
This announcement may come as a surprise to some fans, who were expecting the game to be developed on the Luminous Engine. This engine was previously used for Final Fantasy XV and was praised for its impressive graphics and lighting effects.
However, according to Yoshida, the new game engine was developed in-house and was specifically designed to meet the needs of Final Fantasy XVI.
Yoshida went on to explain that the team wanted to create a game engine that could handle the complex battles and various other systems in Final Fantasy XVI. By creating their own engine, the team could ensure that they had complete control over the game's development and could customize the engine to their needs.
This decision also means that Final Fantasy XVI won't be running on the Unreal Engine, which was used for Final Fantasy VII Remake. The Unreal Engine has been praised for its versatility and ease of use, but Yoshida believes that the newly created engine is the best option for Final Fantasy XVI.
While some fans may be disappointed that the game isn't being developed on the Luminous or Unreal Engine, it's important to remember that this new engine was created specifically for Final Fantasy XVI.This means that the team will be able to tailor the engine to the game's needs and create an experience that truly stands out from its predecessors.
Final Fantasy XVI is currently in development for the PlayStation 5 and PC, and while there's no official release date, fans are eagerly anticipating more information about this highly anticipated game.